04
2016
06

unity3d 涓枃涔辩爜瑙e喅鏂规硶:cs浠g爜鏂囦欢鏍煎紡鎵归噺杞寲UTF8

鍦║nity3d涓粡甯镐細纰板埌涓枃涔辩爜鐨勯棶棰橈紝姣斿浠g爜涓殑[AddComponentMenu("GameDef/AI/鎴樻満AI")]锛屾敞閲婏紝涓枃鏂囨湰绛夌瓑

鍏跺師鍥犲湪浜庯紝unity鏈韩鏄笉椤惧強鍦板尯鐨勶紝鎵浠ラ粯璁ゅ叏閮ㄤ负unicode缂栫爜锛岄犳垚涓枃涔辩爜

瑙e喅鏂规硶寰堝锛屾瘮濡傦紝

  • 涓涓竴涓枃浠剁敤鏂囨湰宸ュ叿杞垚utf8鏍煎紡

  • 淇敼unity3d鏂囦欢妯℃澘

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鎵浠ユ荤粨璧锋潵锛屽彲浠ヨ繖鏍峰鐞嗭細

  • 灏藉彲鑳芥棭鍦颁慨鏀规ā鏉匡紙涓嶄慨鏀逛篃琛岋級

  • 灏藉彲鑳戒笉瑕佸湪unity涓垱寤鸿剼鏈紙浣跨敤Resharpe宸ュ叿鑷姩鐢熸垚绫绘枃浠跺崄鍒嗘柟渚匡紝骞朵笖缁ф壙缂栫爜锛

  • 濡傛灉闇瑕佽浆鎹㈢紪鐮侊紝寤鸿浣跨敤鎵归噺缂栫爜杞崲宸ュ叿

鎵归噺缂栫爜杞崲宸ュ叿浠g爜

浣跨敤visual studio鍒涘缓涓涓帶鍒跺彴绋嬪簭

浠g爜濡備笅

using System;    
using System.IO;    
using System.Text;

namespace ToUTF8    
{   

class Program   

{   

static void Main(string[] args)

     {

     var dir = Directory.GetCurrentDirectory();

     foreach (var f in new DirectoryInfo(dir).GetFiles("*.cs", SearchOption.AllDirectories))

     {

     var s = File.ReadAllText(f.FullName, Encoding.Default);

     try

     {

     File.WriteAllText(f.FullName, s, Encoding.UTF8);

     }

     catch (Exception)

     {

     continue;

     }

     }

     }

     }    
}

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